Valley of Disaster

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Contents

Overview

Location: Just south of King's Feast; east of City of the Plume.
Wine: Chiennan Spring (x2)

The Valley of Disaster is really a network of 7 valleys radiating from a central platform, much like the spokes of a wheel. There is one valley for each of the 5 elements, one as the entrance, and one for an NPC.

Map

Fb59 labeled.jpg


Legend:

Entrance
Pillar
Bosses
Guards to Spawn Bosses
Token of Trial Dig
Quest NPC
Cultivation Dig (center platform)


Doors/Guards

There is a guard at the entrance to each of the elemental valleys. Killing this mob will "waken" the boss at the end of the valley. The guards only have melee attacks, so if you attack at range, you won't get hit.

Previously, these guards would open doors that were at the beginning of these valleys. Once the first guard was killed, the remaining guards would disappear. Killing the boss at the end of the valley would open the next door (going clockwise in a circle).

The doors no longer exist and the remaining guards no longer vanish once the first is killed.

Bosses

There are five bosses in the Valley of Disaster.

All bosses have a ranged magic attack and a physical melee attack. Most bosses can be range-tanked by magic classes at level 75+ for the Bounty Hunter quests if they have a high level of magic defense for the boss and decent HP.

Zimo

Zimo.png


Location

Zimo is the guardian of the metal valley.

The Battle

Zimo wanders back and forth across a hill. It is advised that you lure her down to fight. She has a fairly hard hitting metal magic attack.

Drops to Note: (examples)


(molds that no longer drop from boss)

  • Mold: Thunderking's Seal (~36%)
  • Mold: Illusive Lunar Cutlass (~20%)


Ofotis

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Location

Ofotis is the guardian of the wood valley.

The Battle

Ofotis lives in a pit and should be lured out. This can be a tricky pull as Earthflame doesn't have a long enough range without going partially down into the pit. A venomancer or mystic makes the best lurer for this boss.

Drops to Note: (examples)


(molds that no longer drop from boss)

  • Mold: Cuisses of Devined Beast (~28%)
  • Mold: Nature's Breath (~28%)


Qianji

Qianji.png


Location

Qianji is the guardian of the water valley.

The Battle

The only thing of note for this fight is that Qianji starts in a pool of water. Make sure that when you attack her, you are not considered by the game to be "in water" (about knee-deep or deeper in the water). If you are, you will suffer damage reduction and the fight will take much longer. It's recommended you pull the boss over to the strip of land on the side, next to the pillar.

Drops to Note: (examples)


(molds that no longer drop from boss)

  • Mold: Crystal Headdress (~36%)
  • Mold: Hefty Poleaxe of Giants (~20%)


Raving Drake Brute

Drake.png


Location

Raving Drake Brute is the guardian of the fire valley.

The Battle

The lava is safe to walk on, so feel free to position the boss where ever you want. He uses a fire DOT as his ranged attack, making him very easy to range tank, especially with a wizard using Pyroshell or other magic classes. A melee class that takes the DOT should be spam healed or purified as soon as possible.

Drops to Note: (examples)


(molds that no longer drop from boss)

  • Mold: Flame Boots of Intensity )~19%)
  • Mold: Solarslayer (~11%)


Gluttonix

Gluttonix.png


Location

Gluttonix is the guardian of the earth valley.

The Battle

Like Drake, Gluttonix uses a fire DOT attack at range. Take care to avoid the nearby mobs when fighting this boss. Some run quickly and have hard hitting physical attacks.

Drops to Note: (examples)


(molds that no longer drop from boss)

  • Mold: Shinguards of Ashura (~28%)
  • Mold: Rage of Crixalis (~28%)


Quests

The following quests can be completed in the Valley of Disaster