Cleric Skill List

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Clerics are not just a pure support class, sure they can help others by healing, buffing, and empowering them with their spells. But they are also a deadly class that can pack a punch with a mix of metal and physical magic spells, which makes them quite versatile. Below is the skill tree and available spells to their use.

Skill Tree

Cleric Skill tree

Skill List

Cleric Skill List
Skill
Level Required
Required Weapon
Prerequisite Skill
Required Cultivation
Description (Lv 10)
Mana Cost
Chi Gained or Required
Blessing of the Purehearted

Blessing of the Purehearted

None
Unarmed, Magic Instruments
None
Spiritual Initiate
Invoke an ancient Elven blessing, restoring 665 Health plus 40% of your base magic attack.
Sage version reduces the Mana cost by 25%.
Demon version has a 25% chance to restore 5% of the target's maximum Mana.
280
15
Plume Shot

Plume Shot

None
Unarmed, Magic Instruments
None
Spiritual Initiate
Focus your psychic energy to form a magical arrow to attack your enemy. Deals base magic damage plus 100% of weapon damage plus 1379.6 as Physical damage.
Sage version deals an additional 800 damage.
Demon version reduces the channeling time to 1.2 seconds.
140
5
Great Cyclone

Great Cyclone

3
Unarmed, Magical instrument
None
Spiritual Initiate
Summon an immense cyclone around the enemy, dealing base magic damage plus 100% of weapon damage plus 1372.6. Has a 92% chance to reduce the enemy's speed by 40% for 8.0 seconds.
Sage version reduces speed by 45% and increases the duration by 1 second.
Demon version deals an additional 600 damage.
144
10
Ironheart Blessing

Ironheart Blessing

6
Unarmed, Magic Instruments
Blessing of the Purehearted
Spiritual Initiate
Bless the target with strength and fortitude for 15 seconds, restoring 714 Health plus 30% of your base magic attack.
Sage version increases Health regeneration by 10%.
Demon version also restores 300 Mana over 9 seconds.
229.5
10
Wellspring Surge

Wellspring Surge

9
Unarmed, Magic Instruments
Ironheart Blessing
Spiritual Adept
Imbue the target with a surge of magic, restoring 350 Health plus 20% of your base magic attack.
Sage version reduces the channeling time to 1.2 seconds.
Demon version generates an additional 20% Chi.
162
10
Vanguard Spirit

Vanguard Spirit

9
Unrmed, Magical instrument
None
Spiritual Adept
Empower an ally with spiritual protection, increasing the Physical Defense of the target's equipment by 60% for 30 minutes.
Sage version further empowers your ally for 10 seconds, granting an additional 100% physical defense.
Demon version has a 25% chance to grant 25 Chi to the target.
108
5
Flight Mastery

Flight Mastery

9
Unarmed, Magic Instruments
None
Spiritual Adept
Increases flying speed by 2.0 m/sec when using Wings of Winged Elves or Eagle's Wings.
Plume Shell

Plume Shell

9
Unarmed, Magic Instruments
Plume shot
Spiritual Adept
Convert your Mana and Chi into a protective barrier that absorbs 80% of incoming physical damage. Every point of damage absorbed consumes 1.1 Mana. Lasts 20 seconds.
Sage version absorbs 85% of incoming damage.
Demon version only cost 15 Chi.
100
Cost 30
Magic Shell

Magic Shell

16
Untamed, Magic Instruments
None
Spiritual Adept
Shield your ally with divine magic, increasing the Magic Defense of the target's equipment by 60% for 30 minutes.
Sage version tempoary enhances the target for 10 second, increasing channeling speed by 20%.
Demon version has a 25% chance to grant 25 Chi to the target.
129
5
Thunderball

Thunderball

16
Unarmed, Magic Instruments
Great Cyclone
Spiritual Adept
Create a sphere of lightning of the enemy's head, dealing base magic damage as Metal damage and shocking the target for 15 seconds, dealing an additional 4419.7 Metal damage.
Sage version increases all damage by 15%.
Demon version reduces the duration to 9 seconds.
219.6
5
Revive

Revive

19
Unarmed, Magic Instruments
Wellspring Surge
Aware of Principle
Revive a squad member. Decreases experience loss from death by 90%. The target will come back with 10% HP and MP.
Sage version extends the casting range to 40 meters.
Demon version reduces the channeling time to 3 seconds.
960
0
Elemental Seal

Elemental Seal

19
Unarmed, Magic Instruments
None
Aware of Principle
Manipulate the magic in the air to create a powerful seal. Reduces the Magic Defense of your equipment by 30% to reduce the target's Magic Defense by 30% of its equipment. Last 20 seconds.
Sage version last 25 seconds.
Demon version only reduces your Magic Defense by 15 seconds.
192
10
Celestial Guardian's Seal

Celestial Guardian

23
Unarmed, Magic Instruments
None
Aware of Principle
Bless an ally with divine protection, increasing the target's Health and Mana regeneration by 10 per second for 30 minutes.
Sage version provides an additional burst of healing for 15 seconds, restoring 1200 Health.
Demon version provides an additional burst of magic for 15 seconds, restoring 900 Mana.
300
5
Razor Feathers

Razor Feathers

23
Unarmed, Magic Instruments
Plume Shell
Aware of Principle
Draw power from your wings to fling dozens of magical quills at all enemies within 8.0 meters of your target. Deals base magic damage plus 200% of weapon damage plus 2258.2 as Physical damage.
Sage version increases the area by 2 meters.
Demon version reduces the cooldown to 6 seconds.
306
10
Purify

Purify

29
Unarmed, Magical instrument
Revive
Aware of Harmony
Cleanse your ally's soul, removing all negative status effects.
Sage version reduces the casting time to 0.5 seconds and the cooldown time to 1 second.
Demon version does not consume Chi.
100
Cost 20
Spirits Gift

Spirits Gift

29
Unarmed, Magic Instruments
None
Aware of Harmony
Energize an ally with holy strength, increasing the Magic Attack bonus of the target's weapon by 70% for 30 minutes.
Sage version energizes you for 15 seconds, restoring 900 Mana.
Demon version further empowers you for 10 seconds, increasing your Magic Attack by 150%.
336
5
Dimensional Seal

Dimensional Seal

29
Unarmed, Magic Instruments
Elemental Seal
Aware of Harmony
Manipulate the magic in the air to create a powerful seal. Reduces the Physical Defense of your equipment by 30% to reduce the target's Physical Defense by 30% of its equipment. Lasts 20 seconds.
Sage version reduces the enemy's Physical Defense for 25 seconds.
Demon version only reduces your Physical Defense for 15 seconds.
222
12
Siren's Kiss

Siren's Kiss

29
Unarmed, Magic Instruments
Thunderball
Aware of Harmony
Conjure a magical storm to attack all enemies within 12 meters, dealing base magic damage plus 3708.3 as Metal damage. Has a chance to freeze enemies for 3 seconds.
Sage version has a 25% chance to consume No spark.
Demon version reduces the cooldown to 10 seconds.
444
Cost 1 Spark (100 Chi)
Metal Mastery

Metal Mastery

29
Unarmed, Magical instrument
None
Aware of Harmony
Increases all Metal damage by 20%.
Sage version increases Metal damage by 25%.
Demon version also increases Critical Rate by 2%.
Chromatic Healing Beam

Chromatic Healing Beam

39
Unarmed, Magic Instruments
Purify
Aware of Discord
Emit a radiant beam of chromatic magic, healing all allies within 20 meters for 1070 plus 20% of your base magic attack.
Sage version extends the area by 5 meters.
Demon version restores an additional 600 Health.
970
20
Greater Protective Aura

Greater Protective Aura

39
Unarmed, Magic Instruments
Vanguard Spirit Level 10
Aware of Discord
Bless all squad members within 15 meters, increasing the Physical Defense of their equipment by 60% for 1 hour.
650
15
Silent Seal

Silent Seal

39
Unarmed, Magic Instruments
Dimensional Seal
Aware of Discord
Manipulate the magic in the air to create a powerful seal for 6.0 seconds. Reduces your Magic Attack by 50% to freeze an enemy for up to 16.8 seconds.
Sage version increases the freeze duration by 2 seconds.
Demon version does not reduce your Magic Attack.
The actual freeze duration is way shorter than the one written in the skill, around 7 or 8 seconds.
337.5
Cost 20
Weild Thunder

Wield Thunder

44
Unarmed, Magic Instruments
Siren's Kiss
Aware of Discord
Blast the enemy with a bolt of lightning, dealing base magic damage plus 200% of weapon damage plus 4583.3 as Metal damage.
Sage version has a 50% chance to generate an additional 30 Chi.
Demon version electrifies the target for 10 seconds, reducing Metal Resistance by 30%.
480
15
Aegis Spirit

Aegis Spirit

46
Unarmed, Magical instrument
Magic Shell Level 10
Aware of Discord
Energize all squad members within 15 meters, increasing the Magic Defense of their equipment by 60% for 1 hour.
750
15
Stream of Rejuvenation

Stream of Rejuvenation

49
Unarmed, Magic Instruments
Chromatic Healing Beam
Aware of Coalescence
Heal the target with a continuous stream of magic, restoring 1230 Health plus 50% of your base magic attack. Over the next 15 seconds, the target will recover an additional 1230 Health.
Sage version generates 20 Chi.
Demon version temporarily increases the Physical Defense of the target's equipment by 100%.
850
15
Chromatic Seal

Chromatic Seal

49
Barehand, Magical instrument
Silent Seal
Aware of Coalescence Manipulate the magic in the air to create a powerful seal for 14 seconds. Reduces your speed by 40% to put the enemy to sleep for up to 33.6 seconds.
Sage version increases the sleep duration by 4 seconds.
Demon version does not reduce your speed.
The actual sleep duration is way shorter than the one written in the skill, around 13 or 16 seconds.
637.5
Cost 20
Exhalted Renewal

Exalted Renewal

54
Unarmed, Magic Instruments
Celestial Guardian's Seal level 10
Aware of Coalescence
Renew the spirits of all squad members within 15 meters, increasing their Health and Mana regeneration by 10 per second. Lasts 1 hour.
900
15
Regeneration Aura.png

Regeneration Aura

59
Unarmed, Magic Instruments
Stream of Rejuvenation
Transcendent
Focus your empathic energy to heal squad members within 15 meters. Every 5 seconds, the aura consumes 500 Mana, and every 5 seconds it will restore 300 Health plus 20% of your base magic attack. Also reduces damage take by 50%. Channeling continues until your mana is depleted or the spell is canceled.
500
Cost 2 Sparks (200 Chi)
Heaven's Wrath.png

Heaven's Wrath

59
Unarmed, Magic Instruments
None
Transcendent
Call upon the power of the gods to empower all squad members within 20 meters to exact divine judgment upon your foes. Every 5 seconds, this skill consumes 500 Mana to increase the Attack Rate and Channeling speed of your allies by 20%, and bonus damage from weapon attack by 100%. Channeling continues until your Mana is depleted or the spell is canceled.
500
Cost 1 Spark (100 Chi)
Arcane Empowerment

Arcane Empowerment

<center>59
Unarmed, Magic Instruments
Spirit's Gift Level 10
Transcendent
Empower all squad members within 15 meters, increasing the Magic Attack bonuses of their weapons by 70% for 1 hour.
1000
15
Tempest

Tempest

59
Unarmed, Magic Instruments
Wield Thunder
Transcendent
Focus all of your energy to call down a raging thunderstorm on all enemies within 12.0 meters of the target, dealing base magic damage plus 400% of weapon damage plus 9337.1 as Metal damage. Has a 95% chance to slow enemies for 8.0 seconds, reducing their speed by 60%.
Sage version has a 50% chance to cost only 1 spark.
Demon version has a 25% chance to freeze enemies for 8 seconds.
516
Cost 2 Sparks (200 Chi)
Guardian Light

Guardian Light

79
Unarmed, Magic Instruments
None
Aware of Vacuity
The Winged Elves have always relied on their Clerics to support their forces in battle, but their relative lack of defenses has also made them a liability. This spell was developed in response to this problem, increasing the cleric's battlefield survivability.

Imbue yourself with divine light, reducing incoming damage by 60% and increasing speed by 30%. Lasts 10 seconds.

800
Cost 1 Spark (100 Chi)
Wings of Protection

Wings of Protection

79
Unarmed, Magic Instruments
None
Aware of Vacuity
Winged Elves have long been skilled at using their magical wings to protect themselves in combat. During the first war against the Wraiths, the Clerics developed a way to extend this protection to their allies.

Fashion a protective barrier around your ally, absorbing incoming damage up to 20% of the target's maximum Health. The barrier lasts for 30 seconds, or until the absorption limit has been reached.

800
Cost 20
Seal of the God

Seal of the God

100
Unarmed, Magic Instruments
None
Celestial Sage/Demon
Ages ago, during a battle against a particularly powerful Wraith, a group of clerics figured out to create a new, more powerful seal by manipulating divine energy to partially remove it from reality. Though clerics have had countless discussions about this spell in the intervening years, none has denied its usefulness.

Manipulate the divine magic of Perfect World itself to partially seal the target between dimensions. Freezes and Seals the target, but reduces damage deal to it by 90%. Lasts 15 seconds.

1000
Cost 1 Spark (100 Chi)
Elven Boom

Elven Boon

100
Unarmed, Magic Instruments
None
Celestial Sage/Demon
Channel divine power through your body and into your foe. Deals base magic damage plus 100% of weapon damage plus 3380 as Metal damage, and heals you for 10% of your base magic attack. Has a 35% chance to silence the target for 2 seconds.
800
0
Violet Dance.png

Violet Dance

80
Unarmed, Magic Instruments
None
Aware of Vacuity
Call upon the dark side of divine power to shroud yourself in dancing, violet shadows. Increases the Magic Attack of your equipment by 40% to 80%, based on your Soulforce. Enables the use of new spells, but prevents you from using most healing or blessing spells.
432
Cost 15
Violet Dance.png

Ultraviolet Dance

100
Unarmed, Magic Instruments
Violet Dance
Aware of Vacuity
Call upon the dark side of divine power to shroud yourself in dancing, violet shadows. Increases the Magic Attack of your equipment by 60% to 100%, based on your Soulforce. Also increases your maximum Health, based on your level. Enables the use of new spells, but prevents you from using most healing or blessing spells.
Restores 10% Health after casting.
545
0
Aurora Blast.png

Aurora Blast

100
Unarmed, Magic Instruments
None
Aware of Vacuity
The war between the Wraiths and Winged Elves lasted for many years. With so much time to study their enemies, the Wraiths eventually developed healing powers of their own. To counter this, the clerics were forced to develop spells to absorb healing magic, preventing the Wraiths from recovering from their wounds. These spells proved so effective that they remain in use to this day.

Blast your enemy with a bolt of light, absorbing 10% of your base magic attack plus 675 points of healing that would be received by the target, including from Healing Charms. Lasts up to 30 seconds. Multiple uses of this spell can stack; the maximum amount of healing absorbed is 10000 against enemies of your level, 2000 against high-level enemies, and 18000 against lower-level enemies. These amounts are affected by your and your opponent's Soulforce. Also heals you for 8% of your Soulforce.
Has no effect on enemies 5 levels higher than you.
Only usable during Violet Dance.

426
10
Aurora Burst.png

Aurora Burst

100
Unarmed, Magic Instruments
None
Aware of Vacuity
The war between the Wraiths and Winged Elves lasted for many years. With so much time to study their enemies, the Wraiths eventually developed healing powers of their own. To counter this, the clerics were forced to develop spells to absorb healing magic, preventing the Wraiths from recovering from their wounds. These spells proved so effective that they remain in use to this day.

Blast all enemies within 15 meters with an eruption of light, absorbing 10% of your base magic attack plus 675 points of healing that would be received by the target, including from Healing Charms. Lasts up to 30 seconds. Multiple uses of this spell can stack; the maximum amount of healing absorbed is 10000 against enemies of your level, 2000 against high-level enemies, and 18000 against lower-level enemies. These amounts are affected by your and your opponent's Soulforce. Also heals you for 15% of your Soulforce.
Has no effect on enemies 5 levels higher than you.
Only usable during Violet Dance.

909
10
Ancestor's Blessing.png

Ancestor's Blessing

95
Unarmed, Magic Instruments
None
Aware of Vacuity
The gods smile upon clerics for their protection of others. When a great cleric dies, the gods themselves intervene.
Negates experience loss from death.
Mark of Weakness.png

Mark of Weakness

100
Unarmed, Magic Instruments
None
Aware of Vacuity
During the first war against the Wraiths, the City of the Plume came under attack by the Seven Wraithbeasts. It was in this dark hour that the clerics devised a spell that would serve to turn the tide by weakening the Wraithbeasts' natural armor.

Channel divine power into a wave of pure energy, dealing base magic damage plus 30% of your Soulforce as Metal damage. Shatters the target's armor for 20 seconds, increasing the Critical Rate of all attacks against it by 15%. Cannot be a critical strike, but has a chance of twice your Critical Rate to deal 1.5 times as much damage.
The damage this skill cause, will ignore any damage reduction effect and does not awake targets with Sleep.
Only usable during Violet Dance.

606
0
Magical Shackle.png

Magical Shackle

100
Unarmed, Magic Instruments
None
Aware of Vacuity
Shackle your enemy with manacles of lightning. Whenever the target attacks or uses an attack or ability, there is a 30% chance for the shackles to deal base magic damage. Lasts for 1 minute.
Only usable during Violet Dance.
606
Cost 50
Pious Blessing.png

Pious Blessing

100
Unarmed, Magic Instruments
None
Aware of Vacuity
Invoke a divine blessing to protect yourself from death for 12 seconds. If you would take lethal damage, you will instead be restored to 50% of your maximum Health and removes all negatives effects upon you.
Only usable during Violet Dance.
1515
0
Regeneration Aura.png

Σ Regeneration Aura

100
Unarmed, Magic Instruments
Regeneration Aura
Aware of Vacuity
Focus your empathic energy to heal squad members within 15 meters. Every 5 seconds, the aura consumes 500 Mana, and every 5 seconds it will restore 800 Health plus 20% of your base magic attack. Also reduces damage take by 50%. Channeling continues until your mana is depleted or the spell is canceled.
500
Cost 2 Sparks (200 Chi)
Σ Pantheon's Blessing.png

Σ Pantheon's Blessing

100
Unarmed, Magic Instruments
Greater Protective Aura

Aegis Spirit

Exalted Renewal

Arcane Empowerment
Aware of Vacuity
Call down the blessing of the gods upon all allies within 15 meters.
Increases Magical Defense from equipment 60%.
Increases Physical Defense from equipment by 60%.
Increases Magic Attack from equipment by 70%.
Increases Mana regeneration by 20 per second.
Last for 1 hour.
2400
50
Heaven's Wrath.png

Σ Heaven's Wrath

100
Unarmed, Magic Instruments
Heaven's Wrath
Aware of Vacuity
Call upon the power of the gods to empower all squad members within 15 meters to exact divine judgment upon your foes.

Every 5 seconds, this skill consumes 500 Mana to increase the Attack Rate and Channeling speed of your allies by 20%, and bonus damage from weapon attack by 150%. Channeling continues until your Mana is depleted or the spell is canceled.

500
Cost 1 Spark (100 Chi)
ɸSoothing Pulse.png

ɸSoothing Pulse

100
Unarmed, Magic Instruments
●Wellspring Surge

●Blessing of the Purehearted
Aware of the Myriad
Imbue the target with a surge of magic, restoring 1300 Health plus 25% of your base magic attack. Cannot be interrupted.
Sage version reduces the channeling time by 0.3 seconds.
275
10
ΩSoothing Pulse.png

ΩSoothing Pulse

100
Unarmed, Magic Instruments
○Wellspring Surge

○Blessing of the Purehearted
Aware of the Void
Imbue the target with a surge of magic, restoring 1300 Health plus 25% of your base magic attack. Cannot be interrupted.
Demon version generates 15 Chi.
275
15
ɸGreat Cyclone.png

ɸGreat Cyclone

100
Unarmed, Magic Instruments
●Great Cyclone
Aware of the Myriad
Summon an immense cyclone around the enemy, dealing base magic damage plus 100% of weapon damage plus 5266. Reduces the enemy's speed by 50% for 10 seconds.
Has no cooldown while using Violet Dance.
Sage version increases the speed reduction to 50%, and the duration to 10 seconds.
265
10
ΩGreat Cyclone.png

ΩGreat Cyclone

100
Unarmed, Magic Instruments
○Great Cyclone
Aware of the Myriad
Summon an immense cyclone around the enemy, dealing base magic damage plus 100% of weapon damage plus 6466. Reduces the enemy's speed by 50% for 10 seconds.
Has no cooldown while using Violet Dance.
Demon version increases the damage by 1200.
265
10